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Left 4 Dead 2 review

Left 4 Dead 2 review

Improvements from Left 4 Dead

The AI Director that controls Horde activity in response to player actions has received a major overhaul; Valve has promised that the new incarnation will make it more challenging and responsive to players than ever before. The firm has said that safe routes, debris, weather, undead positions and even the time of day can now be adjusted on the fly.

Survivors will also find that their selection of firearms has been expanded. New weapons include a sniper rifle, new shotguns, a magnum pistol, a silenced SMG, and a grenade launcher.

Valve kicked the weaponry up another notch with the addition of specialized ammunition stashed across each of the new campaigns. A single round of incendiary ammunition will set fire to any Infected, while explosive ammunition instantly kills common Infected and has a knockback effect on specials. Be warned, though: Unless you plan to use the new ammo quickly, this ammunition takes the place of your health kit.

Rounding out the weapons, Valve has introduced an array of interesting and effective melee weapons, including: The fire axe, frying pan, baseball bat, cricket bat, chainsaw (our personal favorite), katana, guitar, machete, nightstick, and a taste of the Freeman with his patented crowbar.

There are, of course, new non-weapon tools to aid the Survivors in their struggle to escape the infected zone. Adrenaline, which the player can carry in place of pain pills, gives the user bonus health, imparts fatigue-free melee, causes the user to complete certain actions faster, and removes the movement penalty inflicted on users who get tapped by the Horde; defibrillators, which can be used to revive a dead teammate, are carried in place of a health kit; Boomer Bile, which can be used to great effect (or amusement, depending on the target) by sending the Horde surging at anything the goop impacts; and finally Laser sights which, when attached to the user’s primary weapon, greatly increases its accuracy.

New uncommon Horde

It wouldn’t be fair to hand the Survivors all that firepower without giving the Horde a few new weapons of their own, and they have them by way of several new specials, including:

The Hazmat: The infected remains of medical personnel, these Infected wear hazardous material suits, rendering them immune to inflammation. They are found throughout the Dead Center campaign.

The Mudmen: Crawling around prone, these sludge-covered monstrosities have a tendency of catching the Survivors off-guard. When attacked by these Infected, the POV of the survivor is covered in the very sludge that leaks from these crawling corpses. They are found throughout the Swamp Fever campaign.

The Clowns: No more dangerous in combat than other common Infected, the laughter-causing tools of this creature’s trade serve a much more sinister purpose in death: Alerting every other Infected to your presence with every squeak in their step. They are found throughout the Dark Carnival campaign.

The Riot Troopers: These Infected are the infected remains of some unknown security force. Their riot gear causes them to take significantly less damage from the front, which leeches precious ammunition and time as the Survivors make their way around behind them to finish the job at full speed. They are found throughout the Parish campaign.

The Construction Workers: These Infected wear reflective vests and construction hats with sound canceling ear guards, causing them to remain immune to the draw of pipe bombs. They are found throughout the Hard Rain campaign.

New special Infected

Valve decided that adding special common Infected wasn’t enough. In addition to giving Left 4 Dead’s Hunter, Boomer and Smoker new models, Witches have now discovered that their legs work just fine. New ones unique to Left 4 Dead 2 join these revamped special units:

The Charger: This overall-wearing behemoth looks like a half-mutated tank, with one giant muscular arm and one normal arm. His sole purpose is to isolate the Survivors from one another by knocking Survivors to the ground while dragging one away from the group, slamming them into the ground as he goes. His deadly grip is only released when he is killed, turning many bad situations worse by forcing the remaining Survivors to chase down their threatened teammate.

The Spitter: Every scenario could be considered an attrition battle, and this diabolic horror is helping the Survivors lose that battle by spewing a toxic green fluid at them from long range. The impact creates a green pool of acid, damaging all caught inside slowly over time. It is the intention of these long-necked creatures to put pressure on the Survivors to keep away from one another at critical moments.

The Jockey: These nefarious little creatures like to take Survivors on a one-way trip to death by leaping onto their back and controlling their movement. Disruptive and painful, the presence of these small troublemakers is made all the more irritating by their snickering as they complete their devious task.

Final thoughts

It has been a common criticism that Left 4 Dead 2 is merely what Left 4 Dead “should have been.” However, at no point in our play through did we feel that to be the case. Left 4 Dead 2 proved itself to be a very engaging, expansive title worthy of its own place in the growing Left 4 Dead franchise; there is much more to be had than a simple DLC would ever provide.

In sum, we are absolutely convinced that L4D2 will bring any FPS or action-horror gamer plenty of bang for their buck.

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Comments

  1. Winfrey
    Winfrey Great job getting all the details wrapped together in one easy review! So far L4D2 has lived up to my expectations. The campaigns are full of cool level layout and interesting new game play quirks. So far the only thing I have been disappointed with would have to be the AI of CPU controlled teammates.

    As I am sure fellow Icrontian, Rolleggroll, can attest, the AI of these teammates is awful. Maybe it is because we were playing Co-op and our 4th man had to drop out, but the computer controlled player would routinely stare at an infected that was slowly killing him, or neglect using medkits on teammates or sharing the pills. Hopefully this is an issue already being taken care of, and maybe it was an isolated event. But it nearly ruined our campaign regardless.
  2. ZenMode
    ZenMode They seem to be designed to take a forcibly auxiliary role - they won't commonly open fire on infected you're already facing down.
  3. ardichoke
    ardichoke I played for about 4 hours last night. The zombie AI seems to just be brutal to me. Seems like a much more difficult game than the original. It's still a blast though.
  4. Cliff_Forster
    Cliff_Forster ardi,

    I thought the difficulty was a little ramped up as well, in a good way really. My only gripe in my limited play time thus far is that I had one of those "where do I go next moments" in the mall. There was a door with some debris that was not 100% obvious to me. I will blame it on operator error.

    As a side note, its really not that much different than L4D. Its kind of L4D+, which is not a bad thing, but its not innovative. Its still the same dumbed down twitched based shooter, make sure you stay fairly close to your team, back pedal and shoot. Melee weapons look different, but all accomplish about the same result. The chainsaw is really disappointing if I am being honest. I wanted so badly for it to have a payoff like Gears of War, but its just essentlay a melee weapon that I don't have to time, just rev it up and run forward.

    Its still a good game, its fun, but I'm going to call it what it is. Its Valve's attempt at an "anualizable" revenue stream like Madden and Guitar Hero games are. Take the base engine, tweak the roster, add a new mode and a couple new gadgets, sell it as new. There is nothing wrong with that, but thats what they did and there is no reason to defend them against that charge, either people will see value in more L4D or they wont. I for one do and don't have any problem recommending the title.
  5. lordbean
    lordbean I played through a couple of the campaigns with some Icrontic folks last night, and I had a blast on Hard Rain in particular. The weather effects in those maps were simply mind-blowingly good, and they had a huge impact on gameplay.
  6. Winfrey
    Winfrey Yeah, I was playing with Bean, eggroll, and canti on Hard Rain. The weather effects were one of the most immersive effects I have experienced in a game. It literally "felt" like you were in the worst rainstorm of your life, you couldn't hear your teammates over the thunder and rain. You couldn't see the horde until they were on top of you. It really was awesome, unforgettable.
  7. ardichoke
    ardichoke I need to get into a game with some of you guys. Playing with random net people never works out well.

    As for the chainsaw, I couldn't disagree more Cliff. That thing is a BLAST to use. I love carving into a wave of zombies and reducing them to a pile of bits in a few seconds. There's way too much added to this game to call it L4D+ too. The new game modes, characters, AI upgrades, weapons and weapon types, special infected this is no upgrade it is a whole new game. A++ Valve.
  8. Cliff_Forster
    Cliff_Forster Well, there are the zombies with clown paint this time....

    Do I sense a little fanboyism for Valve here? Thats okay, nothing wrong with going a little fanboy (lord knows I do sometimes), and if anyone deserves a little fanboy love, it might be Valve. Being real though, L4D2 as a shooter sequel is what Madden is to sports game sequels. Its the same great experience with a few new bells and whistles. To be fair many sequels are just that, but since the gaming world holds Valve to a higher standard its worth pointing out.

    L4D2 is nothing original, and thats okay because its still fun as hell.
  9. ardichoke
    ardichoke It's not my fault Valve keeps putting out amazing games. Really though Cliff, what innovation would you expect from a sequel? It's not like they could completely change the entire game and still call it L4D2. You can't turn a co-op survival FPS into an RTS and expect anyone to like it. They took an awesome concept, polished the hell out of it, added game modes, tuned up the AI, added a bunch of new content, a whole new class of zombies (the special normals or whatever you want to call them), doubled the number of special zombies, etc. Comparing that to Madden updating the rosters and maybe tweaking the graphics engine a bit seems a bit unfair to me.
  10. Cliff_Forster
    Cliff_Forster Ardi, I'm a Valve fanboy too ;*)
  11. primesuspect
    primesuspect So thanks to a generous friend, I got a copy of L4D2 and played through two campaigns tonight with Canti, Lordbean, K, and Zenmode.

    Hard Rain is incredible; the weather effects are stellar, the difficulty is high, and the stress and tension are palpable. Joking around stops when the four of us are trying to make our way back from the gas station with hurricane-force winds, driving rain, and intense lightning.

    The visibility goes way down, you struggle against the wind, plod through flooding streets, and have trouble hearing and being heard even on voice chat (it actually muffles voice chat!). Amazing details.

    GG, Valve.
  12. jared
    jared I can't wait to get my new PSU so I can hook up my GTX and start playing.

    I get 2 weeks off for Christmas break. I think all I'm going to do is play games since I've been out of the loop since last December :\
  13. cola
    cola Hey Prime, don't forget all the damn witches in that mill
  14. ardichoke
    ardichoke Haven't played Hard Rain yet. Need to get on it. Where are you guys when I'm down for a couple games at 2am?!?
  15. lordbean
    lordbean Already in game with other Icrontians, probably. I was in L4D2 for 7 hours solid last night.
  16. Preacher
    Preacher L4D2 is another win for Valve in my book. They improved on nearly everything from the original.

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