In an interview conducted by Xbit labs, NVIDIA Worldwide Director of Developer Technology Ashutosh Rege denied accusations that NVIDIA is actively bribing game developers to use the company’s PhysX GPU physics engine.
“Physics engines are critical components of games. The game developers are not going to choose a physics engines based on any kinds of incentives if that is going to jeopardize the game itself,” Rege said.
Rege’s interview comes in response to statements made by chief rival AMD on Tuesday, which accused NVIDIA of bribing developers to implement PhysX. AMD’s European Senior Manager of Developer Relations Richard Huddy claimed that developers are not implementing PhysX because they want to, rather because they are being paid to do so.
Rege took the counter, saying, “Primary criteria for game developers [when selecting a physics engine] are feature-set, algorithms, tools, support from the vendor. The most important factor for game developer today is market platform. In other words is whether that supports X360, PS3, PC and some developers are targeting iPhone and Wii with our PhysX engine. We support all of those, which is the reason why PhysX has become so popular.”
Rege also took the time to fend off comments that PhysX bears a similarity to Glide, the ill-fated rendering API pushed by 3dfx prior to its subsequent bankruptcy.
“The comparison of Glide against PhysX is not smart. PhysX is not an API, it is a full set of software, it is a middleware. In the middleware business you have game developers saying ‘I’ve got these features, I’ve got these licensing terms and I need to deploy on these platforms. What is the best solution here?’,” he said.
“Of course, the cost of license is also important to developer. Based on all of that, they make their decision what package to choose.”