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The Legend of Zelda Skyward Sword art, screenshots, and videos

The Legend of Zelda Skyward Sword art, screenshots, and videos

Skyward SwordFor no reason other than I am an unabashed Zelda fanboy, and I am terribly excited for this game, here are all the art assets and videos released by Nintendo so far for this game.

One thing that stood out immediately to me, and strikes me as slightly offensive, is that in these trailers, Link appears to be right-handed. He has been left-handed in every Zelda game up until now. Perhaps it has something to do with the sword usage via Wii Motion Plus, or the videos have been mirrored for some reason. Weird.

Anyways, The Legend of Zelda Skyward Sword will be available on November 20th: Amazon, Buy.com, and basically everywhere else.

Here’s the Nintendo press release for the game, including neat info about the music CD pack-in:

FEATURES:

The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link’s blade in the player’s hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.

Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.

Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.

The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they’ve already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.

A new weapon upgrade system allows players to gather raw materials from throughout Hyrule that can be used to upgrade weapons, equipment and items.

The game also will feature a boss challenge mode and, for players who need assistance, optional hint movies to help them along.

A special limited-edition The Legend of Zelda: Skyward Sword bundle containing the game and a gold* Wii Remote™ Plus controller will be available when the game launches on Nov. 20.

Every copy in the initial production of the game will come packaged with a special music CD featuring orchestral arrangements of select songs that will be performed at The Legend of Zelda 25th Anniversary Symphony Concert.

UPDATE 10/07/2011:

Here’s a new press release from Nintendo explaining some details about the opening scene and early game:

  • Faron Woods and Skyview Temple: The forest is the first location Link visits after leaving Skyloft, an island world suspended high in the sky. The people of Skyloft have never been to the surface, so this stage marks a strange new experience for Link. Traversing the forest leads him to Skyview Temple, where Zelda may be held.
  • Dashing: By holding down the A Button, players can make Link run faster and grant him acrobatic abilities, such as the ability to briefly run up a sheer wall to grab onto a cliff. Dashing uses up some of Link’s endurance, which replenishes itself over time once Link stops running. Certain powerful attacks, like the spin attack, also use up endurance. When all of Link’s endurance is used up, his movement is slowed dramatically for a few moments.
  • Dowsing: Fi, the spirit of the powerful Goddess Sword and Link’s guide, informs Link that he can use the sword to search for things through dowsing. In dowsing mode, when Link holds out his sword, the sword will beep and provide visual feedback when pointed in the direction of the intended target. This technique can be used to search for many objects and characters in the game. In Faron Woods, Link uses it to search for Zelda, guiding him to Skyview Temple, where Zelda’s aura can be detected.
  • Kikwi Tribe: The Kikwis are cute, fuzzy creatures that Link encounters while exploring the forest, resembling a kiwi fruit in animal form. Link can search for the Kikwis in the forest using dowsing. In return, they will help him on his search for Zelda.
  • Slingshot: This is one of the first items that Link receives in the game. While it’s not very powerful, it can be used to stun enemies and activate objects in the environment. As with many items in the game, players aim the slingshot by moving the Wii Remote Plus.

Trailers

The “Romance” Trailer:

The “Tutorial” Trailer:

The Opening Trailer:

The “Upgrade” Trailer:

Screenshots:

Comments

  1. cola
    cola I do believe Link was right-handed in Twilight Princess, they did that to accommodate the majority of Wii users that would be right-handed.
  2. Cliff_Forster
    Cliff_Forster This is the only console exclusive I care about right now.
  3. trooster89
    trooster89 Yup cola's right. As a lefty I was looking forward to playing Zelda on Wii. It's too bad they dont't give the player an option.
  4. ErrorNullTurnip
    ErrorNullTurnip He was right handed in Twilight Princess on the Wii, but was left handed in the Gamecube version. To make everything consistent, the whole world was mirrored. That's probably why they don't offer a left handed mode.
  5. CB
    CB Day one purchase, brothers.
  6. Malpercio
    Malpercio I am incredibly excited about this game. November needs to be here sooner.
  7. Bandrik
    Bandrik Is it wrong that the part that excites me most about this game is that "watercolor" art style?
  8. CB
    CB
    Bandrik wrote:
    Is it wrong that the part that excites me most about this game is that "watercolor" art style?

    yes.
  9. MiracleManS
    MiracleManS I haven't played a Zelda game since OOT. I would enjoy it, but I'm not sure I'd be big on motion controls.
  10. CB
    CB The Zelda franchise is the ideal place for motion controls. Showds and Bows are the most fun part of Sports Resort, and in Skyward Sword, there is a lot of swording and bowing, and there's a plot and cool scenery to go along with it.
  11. primesuspect
    primesuspect You're missing out, Dustin. Windwaker was one of my favorite Zelda games. Majora's Mask was wildly different and very cool. The DS games were also really cool (the Phantom Hourglass and Spirit Tracks). I'm playing Twilight Princess right now (never really started it properly, even though I've had it for years) and the art style is so completely weird and twisted, I'm really starting to enjoy it (although it's the least Zelda-feeling Zelda game in the franchise, IMO).
  12. JH You'd think that an "unabashed Zelda fanboy" would know that the Wii version has a right handed link. Plus it would be strange controlling the characters left had with your right with the 1:1 motion controls. Wonder if there is a left handed option?
  13. Bandrik
    Bandrik
    JH wrote:
    You'd think that an "unabashed Zelda fanboy" would know that the Wii version has a right handed link.

    Perhaps primesuspect played the Gamecube version, thus still sating his inner Zelda fanboy while missing the right-handed link debacle?

    Also, for the record, I have the fondest memories of Link's Awakening on the Game Boy. I <3 the hell out of Link to the Past on SNES, and Ocarina of Time on the N64 was the first time I really felt a sense of "immersion" in a video game. But when I played Awakening as a kid, between the bittersweet story and the Mario-themed references (goombas, chain chomps, Yoshi, etc), it was a wild trip of a game, never to be forgotten.
  14. primesuspect
    primesuspect (I wrote the article)
  15. primesuspect
    primesuspect I just started Twilight Princess up a week ago. Yes, I'm that late to the game. Missed the fact that he is indeed right handed in the Wii version of TP as well. Weird.
  16. Bandrik
    Bandrik
    (I wrote the article)

    (...derp...)

    Also, I too have yet to play Twilight Princess, yet I've had it since it released. There was just something about the motion controls that just put me off. I've been meaning to give it a shot anyways... but I keep desiring to just pick up the Gamecube version and play it the old-fashioned way, without any of these silly damned new-fangled motion controls.
  17. primesuspect
    primesuspect The motion controls are so minimal: flick the wrist to sword. That's it.

    The Wiimote aiming for boomerang, slingshot, and bow? WAY, WAY better than analog sticks. WAY better.

    Bandrik: Play the game, it's freaking awesome. I'm loving it, and am sad that I've put it off for so long.
  18. cola
    cola Yeah, to anyone who hasn't already, play Twilight Princess, it's worth it.
  19. MiracleManS
    MiracleManS I've never been particularly fond of motion controls in games. At least not yet. I've never struggled with controls in Zelda, especially OOT.

    I think it's likely just a "not enough practice" thing. I've generally disliked any of the motion control options with other games for the Wii as well (ground slam [DK] and butt stomp[SMB]). I would be much more likely to play if the game offered the ability to use a normal controller. Does it have this?
  20. primesuspect
    primesuspect Nope. You have to flick the wrist to swing the sword.
  21. Bandrik
    Bandrik
    Bandrik: Play the game, it's freaking awesome. I'm loving it, and am sad that I've put it off for so long.

    Haha, okay, okay. I'll give the motion controls a more serious try. I suppose I'll have to get used to them anyways with Skyward Sword coming soon.
  22. MiracleManS
    MiracleManS
    Nope. You have to flick the wrist to swing the sword.

    That's disappointing for me. I guess I'll give it a shot, but I have low expectations as to responsiveness.
  23. Koreish
    Koreish I've always like to think that the Wii version was the mirrored version of TP. The game was originally designed for Gamecube after all and just ported to Wii so that it would have a stronger launch line up.
  24. Malpercio
    Malpercio Yes, I'd definitely say that to enjoy the "true" TP experience, you should play the GCN version. That said, I have played both versions of the game.
  25. primesuspect
    primesuspect The graphics on the Wii version are stellar and the Wiimote pointing, as I stated previously, is a killer app for bow, boomerang, and slingshot.
  26. Koreish
    Koreish Hopefully picking up the upgrade materials isn't like picking up the Skull or Butterfly charms in Windwaker were Link got excited and then we had a text screen every time we picked one up even if we picked up 50 before that.
  27. primesuspect
    primesuspect Yeah I was thinking that too, but the precedent from that and from Spirit Tracks (it behaved the same way) is there. OOOH, YOU FOUND A SKULL. IT'S EXACTLY LIKE THE OTHER 120 YOU FOUND. WHAT A DAY!
  28. Bandrik
    Bandrik Yeah, that does drive me nuts. I miss the older days, where you were expected to RTFM or just figure it out yourself. Link used to open the chest instantly (no animation), and just played a little 1-second ditty of a melody, and held it above his head for a moment. If there was text, it was 1-2 paragraphs MAX.

    Why can't they have an "I know what the hell I'm doing" mode?
  29. primesuspect
    primesuspect Updated with info from new press release this morning
  30. Cliff_Forster
    Cliff_Forster David, of all the 3D titles, the Wind Waker is actually my favorite. I played both on the N64, the Wind Waker and Twilight Princess. Wind Waker had my favorite story and art style of all the games, also some of the best puzzles in the history of the franchise. My only gripe is the length of travel, the sailing portions that start off being really exciting get boring after a while, but the action sequences, the puzzles, the art, the story. I'm not sure why it did not go over better than it did.
  31. primesuspect
    primesuspect (You mean Gamecube)

    I liked Phantom Hourglass!

    Cliff, if you liked Windwaker, you may also really enjoy Spirit Tracks. It's a very big hat tip to Windwaker in many ways.
  32. DavidReinold
    DavidReinold
    Cliff, if you liked Windwaker, you may also really enjoy Spirit Tracks. It's a very big hat tip to Windwaker in many ways.
    Agreed. It does serious justice (GREAT JUSTICE!!) to Wind Waker's general vibe. What with Zelda basically getting killed and all.

    As for Phantom Hourglass, I thought it was in general the weakest Zelda game. I liked Linebeck, but other than that, come on. It was basically a re-make of Link's Awakening, plus awkward-as-hell ship navigation. It really brought nothing to the world except that the concepts tested in it set the stage for Spirit Tracks, which perfected PH's attempts.

    Although I won't deny I enjoyed collecting ship parts and stuff.
  33. Cliff_Forster
    Cliff_Forster
    (You mean Gamecube)

    I liked Phantom Hourglass!

    Cliff, if you liked Windwaker, you may also really enjoy Spirit Tracks. It's a very big hat tip to Windwaker in many ways.

    I have not played a portable Zelda since they were in monochrome I am afraid. I've played every single major console version though. I need to play . What I meant was I played all the 3D releases on console, Ocarina, Majoras Mask, Wind Waker and Twilight Princess, and of the 3D titles Wind Waker actually beats Ocarina for me, all are brilliant in some way or another though. Wind Waker got a bad rap on the forums when it came out. The teen/young adult audience demanded that everything be darker, it was the trend at the time, darker everything, and Wind Waker dared to go against the grain and it paid in adolescent fanboy rage.

    Now, when I list my five favorite games, I really consider how I felt about them at the time vs. what game may be better to play today. I've yet to duplicate the feeling playing the original Legend of Zelda on the NES gave me. I still remember thinking to myself as a kid, wow, this completely changes everything I thought a game could be. I still remember obsessing over every single detail. I have it on virtual console and still find time to play it through about once a year. Not for pure nostalgia, but because its actually still pretty great to play. A Link to the Past as well, my god I love classic Zelda.

    You could have a whole thread just dedicated to what your favorite Zelda titles in whatever order, it has to be the richest franchise in the history of gaming.
  34. primesuspect
    primesuspect It was amazing; Windwaker was one of the first times I'd ever even seen cel shading in a game. I was mesmerized.
  35. primesuspect
    primesuspect Cliff, David: I moved the Zelda posts into a more appropriate thread :D
  36. Canti
    Canti Sadly cel shading was a big reason that Wind Waker got such bad reception I think. It came out around the time the whole "Cartoony looking games are for little kids! I'm not a little kid I'm 12! I play Halo!" mentality kicked in.

    Brian If you're big on cel shading you really should look this one up. I don't think a game can possibly be much more surreal than this.
    http://www.youtube.com/watch?v=7rhvLebx1iA
    http://www.youtube.com/watch?v=CDuOkQZMZQw&feature=related
    http://www.youtube.com/watch?v=i0POctCP6tU&feature=related
    http://www.youtube.com/watch?v=uQ1QT2d8x_E&feature=related

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