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The Secret World is not your typical MMO

The Secret World is not your typical MMO

The Secret World screenshot: Farmlands

As of last week, Funcom’s latest entry into the world of MMOs, The Secret World, is out—which means the NDA on the beta is lifted, so I can talk to you about it.

But, well, it’s hard. I don’t want to give you spoilers, and a lot of the mechanics changed significantly during beta and may not be representative of the final product. Besides, anybody can tell you about that stuff—and they probably will. Instead, I want to talk about why TSW is the first MMO in years to really hook my interest.

First, you’ve got a unique premise. Set in modern times—as in “todayish”—three secret societies are fighting to save the world while also taking it over. Sounds like it’s at cross purposes, doesn’t it? But when you consider it, it makes a lot of sense. There are three factions to choose from—the Templars (“not those Templars”), the Dragons, and the Illuminati—meaning that yes, it’s a three-way with no side actually neutral. That alone piqued my interest—how would that work in PvP? (Really well, it turns out!)

HI, I’M ILLUMINATI

The opening cinematic reveals your character discovering they have powers—finishing with you being approached by a representative of the faction you’ve chosen at character creation. By which point you’ve already discovered that you have a wide range of appearance options, entirely customizable, which also has managed to avoid the typical “chainmail bikini” plague of most MMOs. In fact, I found it very easy to create very believable and reasonable appearing male and female characters who were not running around half naked. They looked like people you would see walking down the street normally—which ties into the setting just perfectly. If you’re part of a secret society, you’re not going to run around with a giant nametag saying “HI I’M AN ILLUMINATI!”

FETCH ME SOME BEAR GUTS

But the best part is that TSW is not just “go and fetch me 10 bear guts”, and this is what really got me hooked in the beta.

We’ve got three-way faction war, that’s interesting. We’ve got a unique points and cards system, hello there. And what’s this over here? Completely story and plot driven, with good writing? Holy crap! That is what I call some real progress in MMOs. The trend has been to churn out one after the other, all with some mild “uniqueness,” but by the time it’s all said and done you’re just repeatedly collecting bear guts and not even reading the quest text. You already know it’s going to be “go kill Y number of X.” Over and over. After 12 years, yes, that is incredibly repetitive, even with prettier pictures.

The Secret World screenshot: Octotron

GUYS WITH SKILLS

I don’t want to talk about mechanics too much, but I do have to, because they’re not what you’re used to. There are no traditional “levels” in The Secret World. Instead, you have Skill Points and Ability Points. You can allocate these however you like, but you can only have 7 “active” abilities and 7 “passive” abilities at any given time. This keeps the learning curve very short, and the action very fast paced. TSW also introduces “Decks,” which describe specific allocations of SP and AP to provide a sort of class or template. You don’t say “I’m a tank” or “I heal”; you pick your SP and AP and gear. Completing a Deck also rewards you with a pretty neat outfit. Another mechanic that might surprise you is movement; I never found a spot where I just stood there and shot at a boss. You’re constantly on the move, in combat and out of combat. That aspect alone made it surprisingly engaging.

WHAT ARE YOU, TEN?

One of my major gripes with games these days is horrible ‘introduction’ or ‘training’ missions which treat players like they’re ten. There is none of that with TSW. The introduction mission gives you only the basics; this is how you interact with things, use this key to pick up an item, this attack does a cone, that thing you just saw is an attack indicator. But you’re left to figure out most of it on your own, including finding your way around, to various waypoints, and through basic obstacles—exactly how I’d want to see a tutorial written. So a tip of the hat and a high five to the staff at Funcom who wrote it—you did it right!

STORY TIME

But the story is what really, really does it with The Secret World. I can barely relate any of it without giving you massive spoilers, over and over again. But you will find yourself stopping everywhere, and taking the time to listen and read. You have to. When you expect “go kill X,” instead you find an actual puzzle, requiring you to think (and possibly use the in-game browser to look things up!) The investigation quest lines are well written, and you’ll often find yourself going down one line only to find out that it was a trick, and the answer was right in front of your face the whole time. At the same time, scattered throughout the world are clickable “Lore” collections, which tell you more of the story behind factions, events, enemies, and the world itself. But if you think H. P. Lovecraft mixed with SciFi mixed with magic though, you start to get just a part of the story. (Oh, and zombies and eldritch horrors. Okay, no more spoilers). Without even realizing it, you will constantly find yourself reading and looking for more information just to hear more of the tale.

There’s a lot of very good reasons that The Secret World has been highly anticipated, and despite all the delays, I can honestly say this game was worth the wait. The graphics are modern, and performance was solid for me even on beta builds. The default interface isn’t merely livable—it’s actually very usable. The mechanics are interesting and engaging. The gameplay is fast-paced but never rushed. And the story and quest system are just fantastic.

The Secret World from Funcom is available now, and definitely worth your time.

Comments

  1. primesuspect
    primesuspect And today they announced monthly updates for it. Press release:
    Durham, USA – July 10th, 2012 – Funcom is thrilled to announce an ambitious monthly update plan for its recently released modern-day massively multiplayer online game ‘The Secret World’. Every month going forward Funcom will be releasing comprehensive game updates filled to the brim with exciting new content such as storylines, missions, seasonal events, gameplay enhancements and even entire world regions. These updates will serve players new and exciting experiences every month, ensuring there is always something new to discover in ‘The Secret World’.

    "The team is excited to be working on expanding The Secret World," says Senior Producer and Creative Director Ragnar Tørnquist. "We are committing to a very ambitious update schedule, but our goal is, and has always been, to provide our subscribers with new, high-quality content every month."

    ‘The Secret World’ launched to great critical acclaim on July 3rd and is the highest rated current PC game on MetaCritic by user score. The number of players is growing quickly and to cope with the increasing traffic, Funcom today had to add a new dimension to the game. One dimension can hold tens of thousands of gamers playing at the same time, and due to the game’s unique single-server technology players can move seamlessly from one dimension to another to play with their friends anywhere and at anytime no matter what dimension they call home.

    The first update will be released July 31st and details on what is included in the update will be made available later this week. In his first State of the Game to the community published today, Mr. Tørnquist also revealed a high-level overview of what players can expect further down the line, including:
    • Monthly mission packs, including a slew of new investigation missions
    • New weapons (including a big one that will cause even bigger explosions!)
    • Raids (clue for the first one: The Big Apple will never be the same)
    • Expanded character customization, including plastic surgery
    • A player vs. player dungeon set in an entirely new geographical area
    • Dungeon finder tool to make grouping for dungeons much easier
    • Seasonal events such as Halloween and Winter Solstice
    • Two large adventure areas including new characters, missions, monsters, lore and more
    • More social gameplay will be added to the London hub
    • Combat will be enhanced significantly both visually and mechanically
    • And much, much more!
    ‘The Secret World’ has been recognized widely for its new take on the MMO formula. Not only is it set in a unique modern-day setting, the game completely does away with confinements such as classes and levels. Storytelling is also taken to a whole new level and the game introduces engaging missions unlike anything seen before in MMOs. Public interest in the game has been formidable with 1.5 million gamers all over the world registered to beta test ‘The Secret World’, breaking all previous Funcom records.
  2. Jokke
    Jokke And it's Norwegian!
  3. primesuspect
    primesuspect Well that alone is worth the price of entry :viking:
  4. Soda
    Soda Dota 2...Diablo 3...soon Torchlight 2 and Guild Wars 2...

    Too many good games, not enough Soda.
  5. RootWyrm
    RootWyrm Soda. Take my advice: make time for TSW. It's THAT good. We already know that GW2 is going to be formulaic in the extreme, just with prettier pictures. (Nothing wrong with that if you like it, but I'm bored of it.)

    And my gods. The updates. Oh man. And the community in beta was.. amazing. The exact opposite of WoW. People were friendly. Helpful. Mindful to keep spoilers out of General chat (which really is a BIG deal.) It was definitely one of the BEST MMO experiences I have had in the past decade.
  6. Tushon
    Tushon This is no good, I tell you. Not enough time to devote to all of these.
  7. SpencerForHire
    SpencerForHire My goodness @rootwyrm, bias much? I know I'm a GW2 fanboi but to shame... I would never bash TSW without first having the facts...

    "Formulaic in the extreme" is a naughty way of saying you haven't actually done your research.

    That being said I have had much temptation to try TSW while waiting for my beloved game.
  8. RootWyrm
    RootWyrm Biased, not so much. But let's be honest here; while the gameplay of GW2 is likely to be substantially different from GW and many other MMOs, when you strip it down to the core elements it does remain the same. Pick up quest, collect bear guts, ding a level, repeat ad infinitum. And either you do damage, you heal, or you tank^Wcontrol as your primary function.
    http://www.guildwars2.com/en/the-game/combat/healing-death/

    When I said "formulaic," that's more or less what I'm talking about. You have a class and spec that more or less defines your role(s). You have repeated 'go kill X' and 'deliver Z to Q' quests. Your goal is to more levels so you can 'go kill dungeon boss for more gear.'

    That's not to say it's impossible to innovate, and certainly MMOs have, but they've also stuck to that same formula. Do quests, get gear, get levels, cap level, kill dungeon stuff, get gear. Max out character, roll an alt, do the same things.
  9. Tushon
  10. BHHammy
    BHHammy I bought TSW and I more than meet the min requirements for the game by a decent amount.

    I can't even get past the tutorial area, it chugs so bad.

    It sounds like an amazing game, but until they fix some of their optimization issues, I pretty much wasted 50 bucks on this game.
  11. PirateNinja
  12. lmorchard
    lmorchard "But if you think H. P. Lovecraft mixed with SciFi mixed with magic though, you start to get just a part of the story. (Oh, and zombies and eldritch horrors. Okay, no more spoilers)."

    Okay, my nerdboner just sprung up so hard that it flipped my laptop across the room.

    But, that laptop is a MacBook Pro circa 2011. I usually dink around with fair success for games in Windows 7 via Boot Camp. I wonder if the performance will make me cry? Looks like I just barely meet the reqs.
  13. NullenVoyd
    NullenVoyd Oooh, I wanna play!

    image
  14. BobbyDigi
  15. Tushon
    Tushon
    image
    Definitely wanted to edit my post to that one after seeing how much stutter Colbert had but alas ... bug fixing is afoot.
  16. primesuspect
    primesuspect imageNew update announcements:
    THE SECRET WORLD ISSUE #1: UNLEASHED

    'Unleashed' kicks off a monthly run that brings new content, new features, new stories and new characters to The Secret World and to subscribers. The first issue is packed with missions, Nightmare mode dungeons, the highly anticipated Marketplace and other updates -- and this is just the beginning!

    NEW MISSIONS!

    * Carter Unleashed: An action mission set at the Innsmouth Academy on Solomon Island, where the player gets to know more about the exceptionally gifted student Carter. Exploring the hallway below the academy, Carter will need help controlling her powers -- before they get completely out of hand.

    * Crime and Punishment: Bestselling horror author Sam Krieg came to Solomon Island to write his latest novel -- but there's more to it than that. Through this investigation, the player will dig into Krieg's works and the mind of an obsessed fan to learn more about the dark and hidden history of Solomon Island.

    * Hell & Bach: Daredevil reporter Daniel Bach is working on the story of all stories, his shot at finally winning a Pulitzer. For years, he's been chasing the ghost of Theodore Wicker, only to end up trapped at the Overlook Motel outside Kingsmouth Town. But Wicker's story doesn't end here -- nor did it start here. Following the bread crumbs back in time, the player will investigate the mystery of Wicker, and learn more about what brought him to the gates of hell...and beyond.

    * Funeral Crasher: Eleanor Franklin only has her cats and her ghosts to keep her company at her mansion in Blue Mountain -- and now the ghosts are getting restless. When the dead themselves are spooked, the living must pay heed.

    * The 3rd Age: There have been Ages before ours, and the evidence lies beneath. In Egypt, the sand is thin, and the remnants of past Ages are beginning to spread their influence across the world. The Seven Sentinels hold the key to an investigation that begins in the present, and delves deep into the distant past.

    * Red Handed: It wasn't chance that brought Dr Varias to this distant part of the Carpathians at this particular point in time. Following in his father's footsteps, Varias is attempting to unravel the mystery of the Red Hand. Why did they build a vast facility beneath this desolate region? What were they doing here? And how was Varias' father involved? In this investigation, we answer some burning questions about this secret Soviet era genetic research project -- and how it ties into the events of the present.

    But that's not all! Another mission awaits observant players on Solomon Island -- one that explores a character that may be more than she pretends to be...

    NEW NIGHTMARE MODE DUNGEONS!

    Two dungeons are receiving new Nightmare modes: The Ankh and Hell Fallen.

    Increased challenges, increased rewards, and a chance to test new builds, new synergies and to put your team to the test against some of the toughest and fiercest challenges in The Secret World!

    Who will be the first to conquer The Ankh and Hell Fallen in Nightmare mode? When 'Unleashed' is unleashed, we will find out!

    THE MARKETPLACE!

    Unleashed also contains the brand new, cross-dimensional Marketplace, allowing players to sell, trade and ship items to other players, no matter where they're playing. The Marketplace will be an integral part of The Secret World's growing economy, giving players more flexibility when it comes to how they equip their characters, and how they procure PAX.

    AND MORE!

    Of course, issue #1 is jam-packed with other updates and changes -- and astute players may even notice the ongoing construction in New York, London and Seoul, as new tenants prepare to move in. The Secret World is a LIVING world, and it will keep growing and changing through this issue and all upcoming, monthly issues.

    And this is only the beginning. Issue #2 is already on its way, and if you like this month's content, you're going to LOVE what's next! Dr Aldini is sharpening his scalpels, the Ockham triplets are readying their scissors and razors, and the first auxiliary weapon is being assembled -- so stay tuned for August's major update, to be revealed soon!


    The Secret World issue #1: 'Unleashed' goes live on July 31st, and is available for free to all players.
  17. NullenVoyd
    NullenVoyd Having played on a 'buddy key' a friend gave me, I gotta agree with the review.

    I was going into it thinking it is an MMO with some more involved quests, but that is not the way to look at it IMO.

    It's more like one of those puzzle/adventure games with deep story telling, that just happens to also be an MMO. Trying to 'level' and get better gear is almost inconsequential compared to solving riddles, hacking computers, and tracking down information.
  18. Tushon
    Tushon Well, if anyone has a buddy key (I'm assuming it is a trial of some sort), shoot me a PM.
  19. JBoogaloo
    JBoogaloo It was a total blast to play at PAX this year I just haven't picked it up yet. I may have to this week.
  20. NullenVoyd
    NullenVoyd Still having fun with this game, and still loving the puzzle solving and storytelling aspect.
    Also, want to try the game for free this weekend? From http://www.thesecretworld.com/news/celebrate_the_first_live_month_of_the_secret_world .
    We are ONE month old! YOU are invited to celebrate with us!

    When: From Friday, August 3rd at 4pm GMT until Monday, August 6th at 7am GMT

    New players: We are so proud of what we have made and want YOU to join us and try the game out for FREE this coming celebration weekend! Get the client here and create your account using the form on the right, and you are ready to join us in the celebration this weekend!
  21. JBoogaloo
    JBoogaloo Thanks, NullenVoyd! I'll do that Friday.
  22. Tushon
    Tushon
    Still having fun with this game, and still loving the puzzle solving and storytelling aspect.
    Also, want to try the game for free this weekend? From http://www.thesecretworld.com/news/celebrate_the_first_live_month_of_the_secret_world
    Thank you! I'm dl'ing now.
  23. JBoogaloo
    JBoogaloo
    Still having fun with this game, and still loving the puzzle solving and storytelling aspect.
    Also, want to try the game for free this weekend? From http://www.thesecretworld.com/news/celebrate_the_first_live_month_of_the_secret_world
    Thank you! I'm dl'ing now.
    OOOOOHHHHHHHHHH >_< If you're teleworking...you slackass!
    Of course I share my jealousy with you because I can't do shizzam from here.
  24. Tushon
    Tushon All about dat Teamviewer
  25. JBoogaloo
    JBoogaloo Yeah, I can't even access the website from here...UGH! PRISON =D
  26. lmorchard
    lmorchard So, I took advantage of the 1/2 sale last weekend and bought TSW from Amazon. Turns out it's playable at very low quality and resolution settings on my MacBook Pro. And, I've actually found it worth the trouble.

    Especially when I found myself up until 4am solving a Demonic cypher that corresponded to Latin phrases I found scrawled in a London sewer. Then, shortly after, I was on a roller coaster in a theme park that was actually built as a circuit to conduct occult energies. Addicted, now.
  27. primesuspect
  28. NullenVoyd
    NullenVoyd Considering the narrower appeal of this game, I was hoping they'd approach it by building it small and slow, and gradually get a following sorta like EVE, but I should have known better.
  29. JBoogaloo
  30. midga
    midga The general consensus I've heard is "I'm gonna wait for it to be F2P." From what I've heard about the game, though, I don't know how an F2P model would work for TSW. That requires ways to make money on microtransactions.

    The game sounds really cool. I'd love to give it a shot, except I've got too many other games going on... I'm kinda curious, though, how the MMO aspect works with it. I haven't heard much about it except "oh, and it's an MMO and PvP combat but COME LOOK AT ALL THIS SHINY STORY AND PUZZLES AND ENVIRONMENT." I kinda wonder if making it into an MMO was a bad call...

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