Why I don't buy used games
Linc
OwnerDetroit Icrontian
After a conversation with a local comic book store owner, Brian reflects on why you shouldn't buy used games.
Want to support brick-and-mortar stores and huge profit margins? Go ahead and buy 'em. Want to support game development? Buy new.
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Comments
Maybe slouching sales will force the not so stellar developers to produce a better product. Not that I'm defending stores like GameStop but there isn't a whole lot of margin on new video game sales, so the majority of there revenue is probably made from used games sales. I don't know about anyone else but when I want a particular game I want to pick it up ASAP. I don't want to pay shipping (and pay even more) and wait a few days for the game to arrive. If buying a used game every now and then means keeping stores like GameStop open so be it.
I agree with you that there are many, many games out there that are NOT worth $50-$75 - however this is where we vote with our wallets. If a developer makes a crappy game @ $60, and nobody buys it.... They may learn their lesson.
So the retailer not getting paid over & over, But people(I know online)who buys a game and they don't think it's all that gets some of their money back and I save a couple buck.
Music artists dont get crap from NEW albums. Their money comes from concerts.
Make games that are worth the price, and it will take care of it itself. Something is only worth what people are willing to pay.
Whenever someone has to appeal to the consumer's morals to earn a buck, something is wrong. Same thing with little local businesses whining about online stores and trying to make you feel guilty about not supporting local business. Well guess what, not my problem. Either find a new way to distribute your merchandise or vanish. The market dictates the rules, not morals.
EDIT:
I agree with bothered there: Oblivion sold quite well, despite not even having copy protection.
But no, used games are generally a no-go for me.
But I do agree with used games = damaging to the market. Seen a few developers recently come out and say it, although some (*cough*Epic*cough) still seem to blame piracy. Stupid Epic and their lack of GoW2 PC.
Ok so thats a bit loose - some people sell games to buy a guitar, or crack. But hey, it must be the case in some situations
And yeah, if stuff was cheaper perhaps people wouldn't trawl eBay for ages looking for a bargain
If more companies want to keep their money in their pockets more need to do special discounted launch day pricing like they did with Batman and Borderlands. Put the game out for 40% off on launch and capture those sales. It's that target price that people are waiting for. If they know they can get it for cheaper on launch or have to wait 4+ months to pick it up for that same priced used. They'll buy it on launch.
While piracy and used sales and rentals do take away from game sales. Poorly made games hurt game sales more. Limited replay games hurt game sales more. Companies repeatedly putting out half finished and buggy products hurt sales more. Over priced dev houses that charge $10 more for their games then the standard rate hurt sales more. Putting out the same game they put out last year but with marginal changes hurt sales more etc....etc.....etc....
Mind you these sorts of issues aren't singularly the plight of the video game world. Every product ever suffers from these kinds of issue. It's nothing new it's just the new kid on the block bitching for some level of entitlement they don't deserve.
I don't care if it's music, books, movies, cars, food, resorts whatever. You put out quality product that people want, they will pay for it. You put out a substandard product then people will wait till the price comes down to a level they feel reflects it's value or they won't buy it at all.
Although I typically buy new, I usually wait till the price comes down.
It probably doesn't help that I'm also not a fan of my games being linked to digital content distribution systems.
I do end up buying a lot and not playing most of them. Crysis Warhead for example, I must've played it only a total of 45 minutes.