Why are they coordinating attacks on {IC}? Did we do something to anger them?
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
edited April 2008
Just the way the game is. Kill off smaller alliances before the ending of the game. Better chances for them to win. They would be foolish do otherwise. It is a war game after all. You can't win by leveling alone.
It COULD be a test. For all the attacks, they only took two villages. GoDsenD did worse than that. I'm not sure what they are doing. If I wanted to take out an alliance, I'd wipe out the big guys first and mop up the little guys. They've avoided Keebler and me (until now).
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BlackHawkBible music connoisseurThere's no place like 127.0.0.1Icrontian
edited April 2008
They haven't touched me but the villages attacked are in a different area than mine.
Keebs, I saw you fortified TF2. It's running a 6000/hr deficit in crop. I just sent out a granary's worth but it'll need a constant flow of wheat. I will max out the granary in the meantime.
If anyone attacks TF2 after 12:45 ET, they're going to have a very, very bad day. There ain't a Zero player that can mount a single assault large enough.
//edit: Terry, if you find you need to send troops away at some point, start with the Roadblock troops. They are by far the closest (4.5 hours). If you send away the Wild Bill troops, they won't be able to return for a full day.
I spoke with Fourstar and he assured me that there is NOT a concerted effort to take {IC} out. Our request may have shifted eyes towards us that had previously ignored us but the Zero leaders have not asked for our heads. Fourstar clearly stated that he knows even with his ties to many of us, he would still have been asked his opinion before attacking.
there are a lot of politics at play at the moment and there are quite a few of us unhappy right now
Hmmmmm..... interesting. All is NOT happy go lucky in the Zero household.
Also, fourstar messaged tullia and asked for a favor to leave me and the {IC} Alliance alone.
he and his alliance have been weathering the storm of attacks from Myth but are in general a good bunch.
So... all is not lost. Just another few villages. Good news is that even with our loss of villages, we are still moving up the rankings. Today, 105th!!! :celebrate
Keebs, I saw you fortified TF2. It's running a 6000/hr deficit in crop. I just sent out a granary's worth but it'll need a constant flow of wheat. I will max out the granary in the meantime.
Let me know if you need wheat, TBonz. Broady and I can front you some.
Sounds good. Could use a hand metering out wheat too though. I can only supply from Roadblock until mid-afternoon before I'll be running low there, and my other villages are too far to be terribly helpful.
Sounds good. Could use a hand metering out wheat too though. I can only supply from Roadblock until mid-afternoon before I'll be running low there, and my other villages are too far to be terribly helpful.
I've got 8K surplus wheat currently up at the outpost.
If it can be put to good use, let me know where and when to send it.
Broady and I will send some wheat... what is the MAX your Granary can hold. what is incoming, and what do you have on hand? I don't want to waste wheat.
Sounds good. Could use a hand metering out wheat too though. I can only supply from Roadblock until mid-afternoon before I'll be running low there, and my other villages are too far to be terribly helpful.
500 scouts on their way... Also, with a bit of warning, Broady and I can have troops on the ground in less than a hour. Broady faster than me. Put together, we can muster up close to 8k in troops.
btw, if he was running at -6K/hr already, he's gonna be moving to more like -11K/hr over the next few hours.
well then, it's a good thing i'm his neighbour!
i plan to channel extra wheat to my capital from my croppers, and relay that on to TF2, using my bigger merchants in the capital.
I'd have 20K but Roadblock hasn't had time to fully recoup its losses from Panther's defense.
Speaking of which, I fear Roadblock is not long for this world (or at least this alliance). He's received 2 scouting parties from Zero members today, the ones slowly decimating the Panther powerbase where its located.
Time to start demolishing and being a general arse.
//edit: Oh look, a cranny where my siege workshop used to be! How useful for them.
Yeah, I'm maxing granary out now. TF2 has lot's of wheat and is only building units atm. We should be good, just throw a load every once in a while when possible.
Edit - Up to 45k and building up to 55k. 28k in granary and currently at -12k/hr.
Incoming merchants:
FelixDeSouze Transport from Roadblock
Arrival 0:21:58 hrs. at 02:38
Resources 0 | 0 | 0 | 9900
InvisibleMuffin Transport from Bakery Hotel
Arrival 0:23:47 hrs. at 02:40
Resources 0 | 0 | 0 | 9000
Markaroon III Transport from Vorbis
Arrival 3:41:48 hrs. at 05:58
Resources 0 | 0 | 0 | 8000
Troops:
1 Hero
1600 Legionnaires
1100 Praetorians
2300 Imperians
1762 Equites Legati
10 Equites Imperatoris
300 Equites Caesaris
800 Pathfinders
And more troops and scouts on the way! This definitely isn't the ~30k troops that TBonZ will have, but he needs defense, I just want enough scouts to alert my troops so that I am able to slaughter a large scouting party should one come. I do not want to look vulnerable to these jerks!
I can't even start production on a level 14 wheat field until tomorrow because my wood and clay have both been depleted so much training these scouts. I have my 6th level 13 wheat field finishing in about 1h so that will definitely help out on wheat consumption. I'm not running a deficit ATM, but by tomorrow I most likely will be.
Comments
Hell, Roadblock's troops haven't even arrived yet.
//edit: Terry, if you find you need to send troops away at some point, start with the Roadblock troops. They are by far the closest (4.5 hours). If you send away the Wild Bill troops, they won't be able to return for a full day.
I spoke with Fourstar and he assured me that there is NOT a concerted effort to take {IC} out. Our request may have shifted eyes towards us that had previously ignored us but the Zero leaders have not asked for our heads. Fourstar clearly stated that he knows even with his ties to many of us, he would still have been asked his opinion before attacking.
Also this came through...
Hmmmmm..... interesting. All is NOT happy go lucky in the Zero household.
Also, fourstar messaged tullia and asked for a favor to leave me and the {IC} Alliance alone.
So... all is not lost. Just another few villages. Good news is that even with our loss of villages, we are still moving up the rankings. Today, 105th!!! :celebrate
Let me know if you need wheat, TBonz. Broady and I can front you some.
I've got 8K surplus wheat currently up at the outpost.
If it can be put to good use, let me know where and when to send it.
Broady and I will send some wheat... what is the MAX your Granary can hold. what is incoming, and what do you have on hand? I don't want to waste wheat.
scouts, was that the "Sounds good" part?
TF2 is 26 minutes away from my capital, so i figure i could be a huge help in this.
and TBonz said to me: no idea on his incoming though
EDIT: 12k in 1:53.
i plan to channel extra wheat to my capital from my croppers, and relay that on to TF2, using my bigger merchants in the capital.
just to be on the safe side, and not to waste any incoming wheat
Speaking of which, I fear Roadblock is not long for this world (or at least this alliance). He's received 2 scouting parties from Zero members today, the ones slowly decimating the Panther powerbase where its located.
Time to start demolishing and being a general arse.
//edit: Oh look, a cranny where my siege workshop used to be! How useful for them.
Edit - Up to 45k and building up to 55k. 28k in granary and currently at -12k/hr.
Incoming merchants:
FelixDeSouze Transport from Roadblock
Arrival 0:21:58 hrs. at 02:38
Resources 0 | 0 | 0 | 9900
InvisibleMuffin Transport from Bakery Hotel
Arrival 0:23:47 hrs. at 02:40
Resources 0 | 0 | 0 | 9000
Markaroon III Transport from Vorbis
Arrival 3:41:48 hrs. at 05:58
Resources 0 | 0 | 0 | 8000
500 Scouts
6740 Legionnaires
9042 Praetorians
450 Equites Legati
920 Imperians
Troops:
1 Hero
1600 Legionnaires
1100 Praetorians
2300 Imperians
1762 Equites Legati
10 Equites Imperatoris
300 Equites Caesaris
800 Pathfinders
And more troops and scouts on the way! This definitely isn't the ~30k troops that TBonZ will have, but he needs defense, I just want enough scouts to alert my troops so that I am able to slaughter a large scouting party should one come. I do not want to look vulnerable to these jerks!
I can't even start production on a level 14 wheat field until tomorrow because my wood and clay have both been depleted so much training these scouts. I have my 6th level 13 wheat field finishing in about 1h so that will definitely help out on wheat consumption. I'm not running a deficit ATM, but by tomorrow I most likely will be.