very. actually we've just gotten this kitten and he likes waking up at 2 or 3 in the morning to attack my hands, so i've been sleeping on the couch a lot lately
Kanez, you can come and sleep on my other couch. Since I bought Doom 3 and we are broke as hell, I'm on the big one. You're taller though, so I'll trade you....
thanks for looking out for me. I'll have sell some of this old hardware to be able to afford gas to drive up there. tell you what, you still want to buy addaboy.com? i mean the $10 you offered would go a long way at this point.
I got Doom 3 today. Seems to run pretty good so far in 1024x768 and high quality as I had hoped. But when I installed the beta cats this happened... I've seen this before and sliding bars in the control panel all the way to the right fixed the problem. They're already there, though. Could it be the anisotropic filtering? I really don't wanna turn it off. I haven't done much testing, and for now I don't know if the drivers really made that big a difference. Same with the .cfg file settings.
For the timedemo my system averaged 25.5 fps on the first run. ~28.3 on the second and third. Is there any way to make it not wait for my HDD when entering new areas? Does this happen on lower quality settings as well? I can see myself getting shot when I open some door later on...
A64 3200+ @ 220 * 11
Radeon 9700pro (no AGP lock, so it will be running faster than stock)
cat 4.9 beta
1280*1024
High Quality
"Balanced" open GL settings, 2*AA
20.4 fps
Guess I need a new vid card
(using the cache tweaks doesn't really affect fps for the vast majority of people, but it improves the single player experience, makes the whole thing less choppy)
A64 3200+ @ 220 * 11
Radeon 9700pro (no AGP lock, so it will be running faster than stock)
cat 4.9 beta
1280*1024
High Quality
"Balanced" open GL settings, 2*AA
20.4 fps
Guess I need a new vid card
(using the cache tweaks doesn't really affect fps for the vast majority of people, but it improves the single player experience, makes the whole thing less choppy)
Try 1024x768 instead.
That is the resolution I am using, with a GFX quite similar to yours.
I don't have a problem with it really, it's totally playable at this res despite my low timedemo score. Would be nice to have a card to match the rest of my system though
0
Geeky1University of the Pacific (Stockton, CA, USA)
edited August 2004
640x480
minimum detail settings in doom 3
minimum detail settings in ATi control panel
1.6fps
Doom 3 just pwn3d the Radeon 7500m in my old laptop.
Non-OC'd
A64 3800+ in 32-bit mode
Gigabyte GA-K8NSNXP-939
9800 PRO 256 MB Cat 4.7 default w/vertical sync always off and OpenGL/3D set at High Quality.
2 x 512 MB Corsair PC3200
1280x1024
4x AA in game setting
High Quality in game Setting
Advanced Controls set to YES except vertical sync.
1st pass: 16.4 FPS
2nd pass: 17.2 FPS
Yee gods!
Non-OC'd
A64 3800+ in 32-bit mode
Gigabyte GA-K8NSNXP-939
9800 PRO 256 MB Cat 4.7 default w/vertical sync always off and OpenGL/3D set at Performance.
2 x 512 MB Corsair PC3200
1024x768
AA off in game setting
High Quality in game Setting
Advanced Controls set to YES except vertical sync and AA to OFF.
1st pass: 36.6 FPS
2nd pass: 39.8 FPS
Yup...MM hears massive upgrading in the PC community.
0
Geeky1University of the Pacific (Stockton, CA, USA)
My friend has a computer with a R7500. An old computer with a P3 933 512mb and a GF4 MX ran it better than his 1.7 GHz P4. No timedemo scores.
I wonder if it's the P4 or the 7500 that's holding him back. I may have to do some experimenting when I get home... I've got a r7500 desktop card and p4, p3, and amd systems to put it in...
you guys who have under a gig of ram really need to mod your cfg, at least i did and i have 512mb. here are the changes i made:
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_useCache "1"
seta image_cacheMegs "85"
seta image_cacheMinK "2048"
seta image_anisotropy "4"
seta com_showFPS "1"
of course the fps thing wont increase performance, but i like it. just make sure you make a copy of your original cfg before you mod it, especially if you play with emmory settings
try to make your cachemegs about 1/6 of your physical memory...my cfg only applies to my computer, which you can see in my sig. mod yours appropriatly. ill run the time demo later, got a hot date. cya fellas.
I wonder if it's the P4 or the 7500 that's holding him back. I may have to do some experimenting when I get home... I've got a r7500 desktop card and p4, p3, and amd systems to put it in...
I'm positive it's the 7500. The card is below minimum spec for the game, and yet the P3 600 MHz below spec runs it better with a GeForce 4 MX. Both computers have 512 megs RAM. I've heard that a 1.4 GHz P3 beats a low end P4 like that, but it's only 933 Mhz...
My computer does an awful lot of stuttering when entering new areas. Is this a RAM thing? Is my system using the page file for the game? I think it is because when it slows down like that, my HDD is busy. Not good. I'll have to do some testing on lower quality settings <strike>tommorow</strike> later today... I need to sleep for now!
0
Geeky1University of the Pacific (Stockton, CA, USA)
edited August 2004
But the GF4MX and the 7500 are just about on par; my laptop hits ~5500 in 3dmark 2001se.
What does it mean when they say certain GFX cards are "supported" by the game? Does that mean that lesser cards just don't have the horsepower to keep up? The minimum ATi card is the 8500. For nVidia it's the GF4 MX/GF3 Ti...
EDIT: w00t! I've been upgraded to "Short-Media God" How many posts does that mean I have, besides too many?
That pausing before every door opening is kind of annoying. I have 512mb of ram, maybe I'll try Gravite's settings.... Whenever a new area is about to be reached, the hard drive fires up and the whole game freezes for a second or three... But once the area "loads", it runs smooth as hell.....
That pausing before every door opening is kind of annoying. I have 512mb of ram, maybe I'll try Gravite's settings.... Whenever a new area is about to be reached, the hard drive fires up and the whole game freezes for a second or three... But once the area "loads", it runs smooth as hell.....
I've read that it's the video card's memory filling with new texture info. When it loads all those textures and filters all at once, the AGP bus saturates, and the hard drive thrashes a bit.
Honestly, I thought only the older cards (like mine) would do that.
I've read that it's the video card's memory filling with new texture info. When it loads all those textures and filters all at once, the AGP bus saturates, and the hard drive thrashes a bit.
Honestly, I thought only the older cards (like mine) would do that.
Got home from a week's holiday last night about 7:30pm, headed straight to Future Shop and got my copy. On my P4 2.8 with 512MB RAM and 9800XT, which is 256MB RAM, it does exactly as prime describes.
Having been away, I'm not familiar with "Gravite's settings". Did they help? If so, are they up in this thread or elsewhere?
I haven't seen a thread for config changes/workarounds - someone start one please
you guys who have under a gig of ram really need to mod your cfg, at least i did and i have 512mb. here are the changes i made:
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_useCache "1"
seta image_cacheMegs "85"
seta image_cacheMinK "2048"
seta image_anisotropy "4"
seta com_showFPS "1"
I haven't messed with my anistropy but the rest I have.
seta image_downSizeBumpLimit "512" then you need to enable it or something by setting downSizeBump "1" ...same for downSizeSpecularLimit ...set downSizeSpecular "1".
with that said ...what I have changed is this ...not that I get a huge increase I just thought I'd respond for those who are experimenting.
set com_allowconsole "1" ...enables the ~ to console
set com_showfps "1" ...displays fps in upper right corner
set com_videoram "128" ...before it displayed that I only had "64"
set image_downSizeBumpLimit "512" ...set to "1024" for 512mb cards
set image_downSizeBump "1" ...enables previous line
set image_downSizeLimit "512" ...set to "1024" for 512mb cards
set image_downSize "1" ...enables previous line
set image_downSizeSpecularLimit "512" ...set to "1024" for 512mb cards
set image_downSizeSpecular "1" ...enables previous line
set image_cachemegs "128" ...caches textures
set image_usecache "1" ...turns previous line on
set image_cachemink "10240" ...cache minimum in kilobites ...previous line will not work without this set to something greater than default
set r_displayrefresh "70" ...match monitor refresh
Most if not all of these settings are based on assumption. I'm still experimenting.
Comments
very. actually we've just gotten this kitten and he likes waking up at 2 or 3 in the morning to attack my hands, so i've been sleeping on the couch a lot lately
Using Cat 4.8
1024 MB RAM
R9700 OC'ed to 372/297
ATI control panel OpenGL @ standard
I have not used Mack's special settings.
Doom3 at default.
you should, i gained about 7 fps after i tweaked it. takes two seconds to do.
EDIT: I have tried it now.
41 FPS and I ran the Timedemo twice, it was a bit choppy first time around.
Radeon 9700pro (no AGP lock, so it will be running faster than stock)
cat 4.9 beta
1280*1024
High Quality
"Balanced" open GL settings, 2*AA
20.4 fps
Guess I need a new vid card
(using the cache tweaks doesn't really affect fps for the vast majority of people, but it improves the single player experience, makes the whole thing less choppy)
Try 1024x768 instead.
That is the resolution I am using, with a GFX quite similar to yours.
minimum detail settings in doom 3
minimum detail settings in ATi control panel
1.6fps
Doom 3 just pwn3d the Radeon 7500m in my old laptop.
A64 3800+ in 32-bit mode
Gigabyte GA-K8NSNXP-939
9800 PRO 256 MB Cat 4.7 default w/vertical sync always off and OpenGL/3D set at High Quality.
2 x 512 MB Corsair PC3200
1280x1024
4x AA in game setting
High Quality in game Setting
Advanced Controls set to YES except vertical sync.
1st pass: 16.4 FPS
2nd pass: 17.2 FPS
Yee gods!
Non-OC'd
A64 3800+ in 32-bit mode
Gigabyte GA-K8NSNXP-939
9800 PRO 256 MB Cat 4.7 default w/vertical sync always off and OpenGL/3D set at Performance.
2 x 512 MB Corsair PC3200
1024x768
AA off in game setting
High Quality in game Setting
Advanced Controls set to YES except vertical sync and AA to OFF.
1st pass: 36.6 FPS
2nd pass: 39.8 FPS
Yup...MM hears massive upgrading in the PC community.
I wonder if it's the P4 or the 7500 that's holding him back. I may have to do some experimenting when I get home... I've got a r7500 desktop card and p4, p3, and amd systems to put it in...
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_useCache "1"
seta image_cacheMegs "85"
seta image_cacheMinK "2048"
seta image_anisotropy "4"
seta com_showFPS "1"
of course the fps thing wont increase performance, but i like it. just make sure you make a copy of your original cfg before you mod it, especially if you play with emmory settings
try to make your cachemegs about 1/6 of your physical memory...my cfg only applies to my computer, which you can see in my sig. mod yours appropriatly. ill run the time demo later, got a hot date. cya fellas.
My computer does an awful lot of stuttering when entering new areas. Is this a RAM thing? Is my system using the page file for the game? I think it is because when it slows down like that, my HDD is busy. Not good. I'll have to do some testing on lower quality settings <strike>tommorow</strike> later today... I need to sleep for now!
What does it mean when they say certain GFX cards are "supported" by the game? Does that mean that lesser cards just don't have the horsepower to keep up? The minimum ATi card is the 8500. For nVidia it's the GF4 MX/GF3 Ti...
EDIT: w00t! I've been upgraded to "Short-Media God" How many posts does that mean I have, besides too many?
I've read that it's the video card's memory filling with new texture info. When it loads all those textures and filters all at once, the AGP bus saturates, and the hard drive thrashes a bit.
Honestly, I thought only the older cards (like mine) would do that.
Got home from a week's holiday last night about 7:30pm, headed straight to Future Shop and got my copy. On my P4 2.8 with 512MB RAM and 9800XT, which is 256MB RAM, it does exactly as prime describes.
Having been away, I'm not familiar with "Gravite's settings". Did they help? If so, are they up in this thread or elsewhere?
I haven't seen a thread for config changes/workarounds - someone start one please
I haven't messed with my anistropy but the rest I have.
seta image_downSizeBumpLimit "512" then you need to enable it or something by setting downSizeBump "1" ...same for downSizeSpecularLimit ...set downSizeSpecular "1".
with that said ...what I have changed is this ...not that I get a huge increase I just thought I'd respond for those who are experimenting.
set com_allowconsole "1" ...enables the ~ to console
set com_showfps "1" ...displays fps in upper right corner
set com_videoram "128" ...before it displayed that I only had "64"
set image_downSizeBumpLimit "512" ...set to "1024" for 512mb cards
set image_downSizeBump "1" ...enables previous line
set image_downSizeLimit "512" ...set to "1024" for 512mb cards
set image_downSize "1" ...enables previous line
set image_downSizeSpecularLimit "512" ...set to "1024" for 512mb cards
set image_downSizeSpecular "1" ...enables previous line
set image_cachemegs "128" ...caches textures
set image_usecache "1" ...turns previous line on
set image_cachemink "10240" ...cache minimum in kilobites ...previous line will not work without this set to something greater than default
set r_displayrefresh "70" ...match monitor refresh
Most if not all of these settings are based on assumption. I'm still experimenting.
boost your doom, without losing quality.
Amd 64 3000
6800 GT
1 Gig geil ram
All stock.