Are you running any type of UI mod? Have you tried deleting and redownloading (I mean delete even the backup files of TF)? Also, what video card are you using? Are the drivers up to date?
Are you running any type of UI mod? Have you tried deleting and redownloading (I mean delete even the backup files of TF)? Also, what video card are you using? Are the drivers up to date?
Nope not yet. I'd been pushing that until this weekend. I might go ahead and get it started.
that all-sniper team was among the finest moments of camaraderie I've experienced in TF2. I believe I was one of those 2 dead blue snipers in that screener...
that all-sniper team was among the finest moments of camaraderie I've experienced in TF2. I believe I was one of those 2 dead blue snipers in that screener...
Nothing like a groping group of gruesome goners or some cute cadaver camaraderie to warm a TF2er's heart...
<hr> The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.
In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.
The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.
<hr> Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Improved particle performance on multi-core machines
Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
Added Goldrush
Added Character Info and Loadout to the main menu
Added 39 Medic achievements
Added unique Medic items:
The Blutsaugher, The Kritzkrieg, and The Ubersaw
Added new attack animations to most melee weapons
Added new speech for the Heavy and Demoman
Added Stopwatch mode to Tournament mode
Automatically used on Attack/Defense maps
Teleporter effect no longer shows up on invisible or disguised Spies
Spies disguised as their own team can now capture control points
Increased force taken by pipebombs by bullets and explosions
Target ID hud is now colored red or blue to match the spectator target
Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
Fixed exploit where clients could start benchmark mode on servers
Fixed drowning exploit that allowed players to regenerate health
Fixed reload exploit that allowed plays to fire instantly after switching weapons
Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
Fixed invulnerability overlay not drawing if the invuln player was previously on fire
Fixed "times used" entry in teleporters maxing out at 32
Fixed rare client crash on level change during control point capturing
Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
For mapmakers:
Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
Granary
Added setup time logic, and gates to the middle
Fixed an overlay alignment bug on one of blue's gate signs
Minor lighting fixes in red/blue spawns
2Fort
Added medium ammo and health to basement hallways
Added small ammo and health to top of spiral
Fixed a clip brush exploit outside blue sniper deck
Fixed number "2" overlay on front of red base not being assigned to the brush face
I actually signed on to play last night...first time in a long time and I must say that Warpath is a fun map
I sucked before, but I must say that time off does not help. Here are a couple highlights of the evening.
I must say, I'm looking pretty darn good right here! That was a fun night, it had been a long time since I had swapped bullets with you Ryder.
Speaking of fun, last night's match on Gold Rush was AWESOME. One of the best TF2 games I've ever played. I had 6 people dominated at one point with an almost 20 point spread between my score and 2nd place.
Just one of those days, gotta enjoy them while you can.
A few moments in pictures.
Oh yeah, and I found this image of a repeat offender previously mentioned in this topic:
bah. I still don't have like any of these medic achievements cause I don't like going medic - but I feel that if I don't earn them I'll soon be obsolete...
Hope the fragging is good tonight. I see you're all playing on steam community. However, I'm in South Bend from the night with only my laptop. I've got to be up in 5 hours to help out for live coverage of the Blossomtime parade in St. Joe, MI tomorrow. WNDU-TV will be there live, and I'll be following camera ops and carrying their cabling. Should be a good time.
Hope the fragging is good tonight. I see you're all playing on steam community. However, I'm in South Bend from the night with only my laptop. I've got to be up in 5 hours to help out for live coverage of the Blossomtime parade in St. Joe, MI tomorrow. WNDU-TV will be there live, and I'll be following camera ops and carrying their cabling. Should be a good time.
South Bend is the greatest city IN THE WORLD!!! because i live there
The reflections off of the Sniper scope sometimes show you different rooms then the one you are in. Example: As a red sniper, you see point A while in the spawn room in the third round.
Damage can be done through the doors during setup. I don't remember being able to do that on other levels. (please correct me if I am wrong)
I have noticed a few texture conflicts. Example: Blue team spawn in the first round, the rails going out the back doors of the spawn.
I also wonder everyones thoughts on the achievement building servers? Infinite uber? Where is the since of accomplishment in that?
Comments
Nope not yet. I'd been pushing that until this weekend. I might go ahead and get it started.
Nothing like a groping group of gruesome goners or some cute cadaver camaraderie to warm a TF2er's heart...
Prime,
Euphemisms are against my religion.
Do you see a pattern here?
This was just some random player on our server, but I thought the name Shelly Girl on this mean lookin' engineer was funny
Hmmm...... Don't think so. We do seem to be on opposite teams a lot...:smiles:
I sucked before, but I must say that time off does not help. Here are a couple highlights of the evening.
Valve is a vampire
I was wondering why this thread hasn't been mobbed by effusive comments on the new achievements and such.
I remember pre-ordering the orange box and they were a day or so late and pretty much people's comments were this:
*sigh
lemme know if it gets released tomorrow, I should be on.
Team Fortress 2: Gold Rush Update Available Now
April 29, 2008, 5:59 pm - Alden Kroll
<hr> The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.
In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.
The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.
To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush
Team Fortress 2 Update Released
April 29, 2008, 5:58 pm - Jason Ruymen
<hr> Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Team Fortress 2
Portal
Fixed a rare crash related to bone setup
i just want the medic achievements and goldrush
OHH!!! i see spies can use teleporters now... FINALLY!
I must say, I'm looking pretty darn good right here! That was a fun night, it had been a long time since I had swapped bullets with you Ryder.
Speaking of fun, last night's match on Gold Rush was AWESOME. One of the best TF2 games I've ever played. I had 6 people dominated at one point with an almost 20 point spread between my score and 2nd place.
Just one of those days, gotta enjoy them while you can.
A few moments in pictures.
Oh yeah, and I found this image of a repeat offender previously mentioned in this topic:
Dangit Tiberius!
I sorries. Gotta do what I gotsta do.
The reflections off of the Sniper scope sometimes show you different rooms then the one you are in. Example: As a red sniper, you see point A while in the spawn room in the third round.
Damage can be done through the doors during setup. I don't remember being able to do that on other levels. (please correct me if I am wrong)
I have noticed a few texture conflicts. Example: Blue team spawn in the first round, the rails going out the back doors of the spawn.
I also wonder everyones thoughts on the achievement building servers? Infinite uber? Where is the since of accomplishment in that?
-Bobby