Icrontic on Team Fortress 2

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Comments

  • TiberiusLazarusTiberiusLazarus Icrontian
    edited December 2007
    CB Droege wrote:
    'civilian' class?!

    Ya, something to do with spawning as a scout without weapons and without animations. Not sure exactly what the point is, probably isn't one.

    Also, this is kinda interesting.
    "The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding"
    Wonder if this might lead to some insane uber rushes. Before it was always up to people working together to get the uber before setup ended.
  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2007
    From Wiki: http://en.wikipedia.org/wiki/Image:Civilian.PNG

    Write up on it says it was a VIP escort guy from the original. Custom maps only. Maybe a preventative thing?
  • HawkHawk Fla Icrontian
    edited December 2007
    Got the steam update today and now I get the error [cUtLinklist overflow] about every half hr and it shuts TF2 down completely...
    Tried restarting Steam and then TF2, but I still get it every 15 mins to half hr.
    Anyone else getting the error?
  • TBonZTBonZ Ottawa, ON Icrontian
    edited December 2007
    I haven't Hawk and I played an hour straight.
  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2007
    I don't get the error, but I did have it crash to desktop earlier. I hadn't even thought of whether or not it was related to the update. I had just written it off because I was torrenting the Insurgency mod for HL2 at the same time.

    A couple of my textures were borked in the 20 or so minutes I was playing, as well.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2007
    I have never experienced the dreaded "purple textures" until just now, after the update.

    * sigh *
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2007
    TONS of fixes for this latest update. Help me understand some of the dustbowl changes:

    Team Fortress 2
    • Sudden Death mode is now a server option (a convar) and defaults to OFF
    • Sapped buildings now take slightly less damage from the Spy who sapped them
    • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
    • Fixed an rcon/console command that could cause server crashes
    • Prevented players from playing the "civilian" class
    • Prevented players from hiding their name in the scoreboard
    • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
    • Fixed decals not being correctly applied to the world in some cases
    • Fixed critical bullet tracers not being visible to players other than the firer
    • Fixed first person spectator view of the Spy watch not showing the correct cloak value
    • Fixed the teleporter's player shaped particles not drawing
    • Fixed the flamethrower stuttering when firing directly into a building
    • Fixed a rare crash that can happen when a player being healed leaves the server suddenly
    • Fixed rocket trail effects sometimes existing permanently in world
    • Added effects to players when they earn an achievement, visible to other players nearby
    • Tweaked achievement HUD fonts and color palette for more readability
    • Improved stat gathering for map play times to increase accuracy
    • Improved stat gathering around draws to better understand why they're occurring
    • Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
    • Fixed an occasional crash caused by an achievement not being found during a game announcement
    Dustbowl
    • Now waits until either team wins fully before changing to another map on server timelimit expiring
    • Teams now score a point per captured control point, rather than per sub round
    • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
    • Fixed gaps in stage gates that allowed snipers to kill defenders during setup
    • Fixed several model and brush perch exploits in stage three
    • Added stair access to the upper area in stage three after the first cap
    • Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot
    Source Engine
    • Fixed some audio buffer support issues with Vista
    • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
    • Improved the console in the graphical UI version of the dedicated server
    SourceTV
    • Relay proxies can now record demos now with tv_autorecord 1
    • Fixed an interpolation code bug during demo playback that was resulting in view jitter
    • Added several TF specific game events to SourceTV auto director logic
    • Increased the average shot length by 2 seconds
  • TBonZTBonZ Ottawa, ON Icrontian
    edited December 2007
    Not really sure myself Brian. Will have to play the map I guess.
  • fatcatfatcat Mizzou Icrontian
    edited December 2007
    WTF, the Demoman cant launch grenades over buildings now on Dustbowl. Pitty
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2007
    I think we got all the dustbowl issues worked out last night.
  • WinfreyWinfrey waddafuh Missouri Icrontian
    edited December 2007
    The civilian class is used for an old map for TFC where you had to protect an umbrella wielding V.I.P. from the hunters (snipers usually) with soldiers, medics and heavies.

    Hopefully this means that the old map "hunted" will get a makeover and released for online play, it was pretty fun in TFC, if they made him a weaponless scout it would be more balanced (in the old one it was some slow ass dude in a tux), because anytime I remember playing it the hunters almost always won. So hopefully this means that the map is "in the works" so to speak.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited December 2007
    evilbastard.jpg
  • ZuntarZuntar North Carolina Icrontian
    edited December 2007
    Nice!:wink:
  • NiGHTSNiGHTS San Diego Icrontian
    edited December 2007
    Better than Vladimir, most certainly.
  • AuthorityActionAuthorityAction Missouri Member
    edited December 2007
    http://chemicalalia.deviantart.com/art/Team-Fortress-2-Rejects-72532397
    The Trekkie: Specializes in sci-fi trivia knowledge from Captain Picard's bra size to S-Foil repair, with a devastating melee attack of sitting on your face.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited January 2008
    New update:
    • Fixed "CUtlLinkedList overflow!" crash
    • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
    • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
    • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
    • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
    • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
    • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
    I really wondered about that last one sometimes. I'd be completely cloaked and get nailed by someone and say.... "come on - there's no WAY that was random....." Now they confirmed it. I get the feeling that exploit wasn't as "obscure" as they're making it sound :shakehead
  • NiGHTSNiGHTS San Diego Icrontian
    edited January 2008
    [*]Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black[/LIST]
    I really wondered about that last one sometimes. I'd be completely cloaked and get nailed by someone and say.... "come on - there's no WAY that was random....." Now they confirmed it. I get the feeling that exploit wasn't as "obscure" as they're making it sound :shakehead


    Right there with you, the more public servers I played on the more I questioned how people could possibly find me when cloaked. Now I know. :mad::thumbsdow
  • HawkHawk Fla Icrontian
    edited January 2008
    [Fixed "CUtlLinkedList overflow!" crash]
    That's the one that kept getting me...
    I actually slowed down playing the game because I would be in a firefight and boom.... Game would completely shut down with the cutlinklist error.
    That would happen 4-6 times a night.

    [Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black.]
    Just the other night you guys were complaining "How the heck are these guys seeing us" while we were playing.

    I wonder sometimes on certain servers how someone is doing certain questionable things.
    Then I say to myself 'Ahh your being paranoid!"
    WELL! THIS PROVES I'M NOT PARANOID!!!
    I like the sniper quick switch fix tooooooo. AAHHhhh (Headshot!)
    OH Uhh Sorry, Flashbacks! hehehe
    I am glad they are paying attention to the game and fixing these exploits/problems etc.
  • NiGHTSNiGHTS San Diego Icrontian
    edited January 2008
    They seem to be making a really concerned effort to keep things like this down, which is nice to see for a change.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited January 2008
    More fixes. Man they sure patch this game alot, but that rocks:


    Team Fortress 2
    • Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
    • Fixed cases where ragdolls were falling through the world
    • Graphics optimizations for mid and low end hardware
    • Fixed players blocking doors in Well
    • Fixed engineer building in exploit areas on final caps in Well
    • Increased starting round timer to 10 minutes in Well
  • CBCB Ƹ̵̡Ӝ̵̨̄Ʒ Der Millionendorf- Icrontian
    edited January 2008
    Sweet. All good fixes.

    I agree that it's really good that this game is being constantly worked on. I'm really happy with how much attention the devs are giving to fixing exploits that crop up. There is nothing worse than having a good game ruined by players who take advantage of dev oversights.
  • RyderRyder Kalamazoo, Mi Icrontian
    edited January 2008
    Steam down for anyone else?
  • HawkHawk Fla Icrontian
    edited January 2008
    yep,
    Seems it's down for me too.
    I assume it will be back up very soon.
  • HawkHawk Fla Icrontian
    edited January 2008
    After trying to sign in I checked my updates and TF2 is updating as I post.
    Will probably work after update.
  • RyderRyder Kalamazoo, Mi Icrontian
    edited January 2008
    Steam is working...Friends is not working...that is the only part that is not working. False alarm :rolleyes:
  • lemonlimelemonlime Canada Member
    edited January 2008
    Down for me too, can't get the update for TF2 :(
  • HawkHawk Fla Icrontian
    edited January 2008
    I finally got the [Steam service is down for maintenance.] reply after trying to sign in a half dozen times or so after updating.
    I just went online and played TF2 anyway.
    Got kicked because of no steam log on a couple of times. Wasn't too bad.
    It was back up about 8:15PM EST though.
  • primesuspectprimesuspect Beepin n' Boopin Detroit, MI Icrontian
    edited January 2008
    New update:

    Team Fortress 2
    • Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
    • Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
    • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
    • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
    • Reduced Granary spawn advantage for capping the middle point
    • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
    • Fixed obscure crash related to resolution changing
  • CrazyJoeCrazyJoe Winter Springs, FL Icrontian
    edited January 2008
    Sweet... I like the new medigun option...
  • UPSHitmanUPSHitman The Big Nasty Indianapolis, Indiana Icrontian
    edited January 2008
    I tell you what UPS is having so much fun playing you guys in TF2. We think it would be cool if we have a skirmish with the you IC guys. We think it would be a blast. Its cool to find a clan that just likes to have fun as well. I think its funny when I meet up with other clans that take everything so seriously. UPS gladly accepts your challenge. :)
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