Go to this adress on your C drive...
C:\Program Files\Steam\steamapps\username\team fortress 2\tf
It will be your username set where it says username.
This will be the address where the screenshot file is...
Just open the screenshot file and click on any of the TGA files in there..
All TGA files in there are screenshots you've saved...
You'll also need a program that opens TGA files...
Photoshop, Paintshop, or even the gimp.
GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages.
I use irfanview.
It supports opening many different file formats for image resizing, converting image formats, etc., and it's free.
IrfanView is a very fast, small, compact and innovative FREEWARE graphic viewer for Windows 9x/ME/NT/2000/XP/2003/Vista.
I'm borrowing an empty room at school with a projector system tonight, and my laptop runs TF2 just fine.
awesome.
My step-up card finally gets here monday. its been like 2 weeks since i sent my old card out, and i had no substitute. sucks.
I cant wait to play.
0
UPSHitmanThe Big NastyIndianapolis, IndianaIcrontian
edited February 2008
HAHAHA! Man UPS Is having all kinds of fun playing on your guys server. Thanks for letting us continue to mouch of you guys. We all love the Icrontic TF2 server!
I'm sorry that I haven't gotten much play time lately, you UPS folks seem like a ton of fun. Seems like you belong here... you'd better keep playing on the IC server, you guys are IC folks now!
Hey guess what I did. I bought the orange box. Not a huge gamer but I figured I should see what all the fuss was about. Hopefully I didn't miss the crazy train. Now how do I get on the IC TF2 server?
I hear these are outstanding. I've been thinking about buying a set for awhile now. Only problem is that it's not closed-ear. The ear muffs are open on the back, allowing ventillation, but sound escapes as well. Plus the mic isn't attatched, it clips to your shirt or wherever you want it. No big deal for me... I just don't know if I'd like the open ear.
I'm sorry that I haven't gotten much play time lately, you UPS folks seem like a ton of fun. Seems like you belong here... you'd better keep playing on the IC server, you guys are IC folks now!
Without QUESTION. We're like the server, we like the crew. I'm in for life. Sort of like a gang, but without the unecessary beating of me just to join. And the murder, and the drugs.... maybe not so much like a gang.
But plus the killing, and guns and weapons in TF2, violence, trash talking...
Without QUESTION. We're like the server, we like the crew. I'm in for life. Sort of like a gang, but without the unecessary beating of me just to join. And the murder, and the drugs.... maybe not so much like a gang.
But plus the killing, and guns and weapons in TF2, violence, trash talking...
WOW TOMORROW IS THE DAY!!! (thanks Black Hawk for the heads up!)
Updates for TF2, Source Engine, SourceTV Coming Tomorrow
February 13, 2008, 1:59 pm - Chris Bokitch
Updates to Team Fortress 2, the Source Engine, and SourceTV will be released tomorrow. The updates will be applied automatically when your Steam client is restarted.
Source Engine
Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
Optimized some particle systems to improve performance on some hardware configurations
Player stats are now sent up as they change, rather than when the player dies
Improved playback of sub-frame sounds
Fixed a crash caused by alt-tabs during map load
Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2 Badlands released
Changes to Dustbowl
Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
Fixed a gap behind stage 1, cap 1 house
Fixed a high perch on stage1 cap1 house roof
Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
Fixed a few places where rockets/demoman pipes could pass through non-solid models
Sealed up a gap over stage1 lower startgate
Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
Changes to Capture the Flag Well
Fixed trains not starting on map spawn
Removed cap association from red spawns that were spamming console
Changes to Granary
Removed spawn timing advantage from the middle (from -3 to 0)
Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
Fixed a few places where players could get stuck between containers and silos
Adjusted playerclips on red container that made it appear like players were floating
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower "sizzle" sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
Fixed some weapon damage info missing from TF2 game stats
Made some small changes to the Demoman viewmodel that were causing performance problems
Added exec'ing a .cfg file on the client when you select a class to play.
Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
Added server log entry for buildings destroyed by their owner
Fixed sentry gun shadows being clipped
Updated glass material
Comments
C:\Program Files\Steam\steamapps\username\team fortress 2\tf
It will be your username set where it says username.
This will be the address where the screenshot file is...
Just open the screenshot file and click on any of the TGA files in there..
All TGA files in there are screenshots you've saved...
You'll also need a program that opens TGA files...
Photoshop, Paintshop, or even the gimp.
GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages.
I use irfanview.
It supports opening many different file formats for image resizing, converting image formats, etc., and it's free.
IrfanView is a very fast, small, compact and innovative FREEWARE graphic viewer for Windows 9x/ME/NT/2000/XP/2003/Vista.
Hope this helps you out.
Thanks again!
Edit: OWNED by PRIME!!!!
This is an awesome screenshot!
I laughed on the inside...
awesome.
My step-up card finally gets here monday. its been like 2 weeks since i sent my old card out, and i had no substitute. sucks.
I cant wait to play.
IC TF2 Server
TF2 Map Pack
If you want to help pay for the server... Clanpay
k thx bye
It's true we've signed all the necessary legal papers
to the
family....
I hear these are outstanding. I've been thinking about buying a set for awhile now. Only problem is that it's not closed-ear. The ear muffs are open on the back, allowing ventillation, but sound escapes as well. Plus the mic isn't attatched, it clips to your shirt or wherever you want it. No big deal for me... I just don't know if I'd like the open ear.
Without QUESTION. We're like the server, we like the crew. I'm in for life. Sort of like a gang, but without the unecessary beating of me just to join. And the murder, and the drugs.... maybe not so much like a gang.
But plus the killing, and guns and weapons in TF2, violence, trash talking...
Maybe i was right in the first place.
Who said we weren't going to beat you?
Updates for TF2, Source Engine, SourceTV Coming Tomorrow
February 13, 2008, 1:59 pm - Chris Bokitch
Updates to Team Fortress 2, the Source Engine, and SourceTV will be released tomorrow. The updates will be applied automatically when your Steam client is restarted.
Source Engine
Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
Optimized some particle systems to improve performance on some hardware configurations
Player stats are now sent up as they change, rather than when the player dies
Improved playback of sub-frame sounds
Fixed a crash caused by alt-tabs during map load
Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
Badlands released
Changes to Dustbowl
Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
Fixed a gap behind stage 1, cap 1 house
Fixed a high perch on stage1 cap1 house roof
Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
Fixed a few places where rockets/demoman pipes could pass through non-solid models
Sealed up a gap over stage1 lower startgate
Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
Changes to Capture the Flag Well
Fixed trains not starting on map spawn
Removed cap association from red spawns that were spamming console
Changes to Granary
Removed spawn timing advantage from the middle (from -3 to 0)
Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
Fixed a few places where players could get stuck between containers and silos
Adjusted playerclips on red container that made it appear like players were floating
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower "sizzle" sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
Fixed some weapon damage info missing from TF2 game stats
Made some small changes to the Demoman viewmodel that were causing performance problems
Added exec'ing a .cfg file on the client when you select a class to play.
Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
Added server log entry for buildings destroyed by their owner
Fixed sentry gun shadows being clipped
Updated glass material