Prey
Unlike the other games in our benchmark suite, Prey is an OpenGL title based on the Doom 3 engine. Being an entirely different API than Microsoft’s ‘DirectX’ makes for some interesting contrast to the other benchmarks. Traditionally, NVIDIA cards have been a bit stronger than ATI’s offerings when it comes to OpenGL rendering.
Since Prey is based on the slightly dated Doom 3 engine, we maxed out everything to ensure it gives the cards more of a challenge. Highest details, all special effects and 16X AF and 4X AA were used for testing. Click any of the thumbnails below for a detailed look at the in-game settings.
To benchmark Prey, a custom demo was recorded and then benchmarked using Prey’s built in ‘timedemo’ tool. An average frames per second figure is reported for each run. I have found that Prey and other Doom 3 engine games tend to thrash the hard disk during the first timedemo run. As such, the first timedemo run is discarded, and three additional runs are conducted. The average is taken.
In an unusual turn of the tide, we see the HD4850 outperforming the 9800GTX+ in this OpenGL title. Although the frame rate deltas are small, we can no longer live by the old assumption that NVIDIA cards are stronger performers in OpenGL environments.